Limited Time Bundle, 78% OFF

The Unity Dev Bundle

Get 6 Unity books for a low price, for a limited time only.

  • Includes the best sellers: The Unity Shaders Bible and Mastering Compute Shaders in Unity 6.
  • Explore Shaders, Math, Procedural Shapes, the EditorTools API and Character Customization
  • Get all the downloadable resources in this bundle, ready to use.
In Development
-
Beginner
Intermediate
Advanced
English, Español
Unity 6000.3.0b1, Unity 6000.0.29f1, Unity 6000.0.45f1, Unity 6000.1.12f1, Unity 6
Who this bundle is for.
Technical artists who want to learn the shader language step by step, from beginner level to advanced.
Developers and artists seeking to build custom tools and streamline workflows.
2D and 3D devs wanting player-driven customization and advanced shader knowledge.
Note: The Unity Shaders Bible (2nd Edition) and Mastering Compute Shaders in Unity 6 are currently in development and will be published chapter by chapter, with Chapter 1 available at the moment for each. By purchasing now, you'll receive all future updates for free until the books are complete. (Learn more about our publishing process here).
Delve into shaders and deep Unity game development topics with this collection of 6 of our books. Available at a special price for a limited time.

  • The Unity Shaders Bible (2nd Edition): Learn shaders step by step, from basics to advanced, improve your game's visuals in Unity, and become a technical artist.
  • Essential Math for Game Devs: A visual explanation book that will help you understand essential mathematical concepts applicable to game development.
  • Shaders & Procedural Shapes in Unity 6: A visual guide to transforming math equations into stunning procedural shapes with Unity.
  • Unity 6 Editor Tools Essentials - Vol. 1: Everything you need to master the Unity Editor Tools API from the ground up.
  • Mastering Character Customization in Unity: Master 3D and 2D character customization in Unity 6, including full support for Spine 2D workflows.
  • Mastering Compute Shaders in Unity 6: Go beyond standard shaders by leveraging GPU programming in Unity.
Fabrizio Espíndola
Senior Technical Artist
Fabrizio Espindola is a seasoned Senior Technical Artist and Programmer with over 11 years of expertise in the gaming industry. Author of the widely acclaimed Unity Shaders Bible. Driven by a passion for empowering indie game developers, Fabrizio creates high-quality educational content that elevates the understanding of Technical Art across the community. He has collaborated with top companies, including Osmo, Rovio, and DeNA, and is the founder of Jettelly.
Harrison Ferrone
Software Developer and Writer
Harrison Ferrone was born in Chicago, Illinois, and has worked at Microsoft, PricewaterhouseCoopers, and a handful of small start-ups, but most days you can find him creating instructional content for LinkedIn Learning or writing books on software development.. Throughout all of this, he’s bought many books, been owned by several cats, worked abroad, and continually wondered why Neuromancer isn’t on more course syllabi.
Joseph Hocking
Senior 3D Programmer
Joseph Hocking is a software engineer who specializes in interactive media development. His career has spanned video games, simulations, and XR (VR/AR) apps. Most of that time was using technologies like C#/Unity and JavaScript/WebGL, but he's getting increasingly Godot-curious. He also writes learning materials like the book Unity in Action, and has taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
Nicholas Lever
Games Programmer and Educator
Nik Lever has worked for clients including the BBC, Mars Corporation and Cartoon Network. With degrees in both Graphic Design and Computer Science, he ran a small production company for most of his career creating commercials, training videos and educational content. Since 2018 he has created over a dozen popular courses on the Udemy platform teaching over 70,000 students, specializing in Unity and ThreeJS courses, and he has also worked directly with Unity’s URP team creating learning content including e-books, articles and videos.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning, and some feature online updates or companion content for the latest industry practices.
Do the courses/eBooks include updates?
Yes, our courses include updates to ensure the content stays current with the latest tools and practices. Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
Other courses that might interest you.
© 2026 Jettelly Inc. All rights reserved. Made with ❤️ in Toronto, Canada