✨Unlock the potential of procedural art and ignite your imagination with the Unity engine.✨
This book delves into essential topics for procedural art development, explaining polynomial and trigonometric functions applied to HLSL and Shader Graph for creating shapes in both 2D and 3D. You don’t need to be a math wizard to follow along; the information is presented linearly for better understanding, ensuring even beginners can grasp the concepts with ease.
Each chapter builds on the previous one, guiding you step-by-step through the process of creating stunning procedural art. Practical examples, over 70 illustrations, and detailed explanations demystify complex topics, making advanced techniques accessible to all readers. By the end of this book, you’ll have a solid foundation in procedural art and the confidence to develop your own unique visual effects and shapes for any project. Whether you are a seasoned developer or just starting out, this book is a valuable addition to your technical art toolkit.