Designed for both aspiring and experienced technical artists, The Unity Shaders Bible is a 370+ page guide that takes you from the fundamentals of shader programming to advanced topics like ray tracing and compute shaders — all within the Unity engine. You’ll begin by understanding the structure of shaders in ShaderLab, Cg, and HLSL, exploring how properties, SubShaders, and intrinsic functions work under the hood. As you progress, you’ll dive into lighting models, shadow casting, normal mapping, and surface shaders, mastering essential techniques for real-time rendering. The book also covers Shader Graph, advanced effects using Compute Shaders, and ray tracing workflows, providing a solid foundation for high-performance visual effects. Whether you're creating custom lighting, working with buffers, or exploring sphere tracing, this book blends theory with practice in a clear, hands-on way — and it's available in both English and Spanish.