Designed for both aspiring and experienced technical artists, the second edition of The Unity Shaders Bible is a comprehensive ~400-page guide that takes you from the foundations of shader programming — including vertex and fragment shaders — all the way to advanced techniques like ray marching and compute shaders, all within the Unity engine.
You’ll start by mastering the structure of shaders in Shader Graph, ShaderLab, and HLSL, exploring how properties, SubShaders, and semantics operate under the hood. As you progress, the book dives deeper into essential topics such as transformation matrices, lighting models, and real-time visual effects, giving you the knowledge to build shaders that power modern games.
Whether you’re crafting custom lighting models, working with buffers, or developing production-ready rendering techniques, this book blends theory and practice in a clear, hands-on way. And because accessibility matters, it’s available in both English and Spanish.