Unity Shaders Pro Bundle

Get our three Unity Shaders books and become an expert today!

  • The Unity Shaders Bible (In-Development)
  • Shaders & Procedural Shapes in Unity 6
  • Mastering Compute Shaders in Unity 6 (Pre-Order)
Bundle
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Beginner
Intermediate
Advanced
English, Español
Unity 6000.3.0b1, Unity 6000.0.29f1, Unity 6
Who this bundle is for.
Unity enthusiasts who want to learn the shader language step by step, from beginner level to advanced.
Developers who want to learn how polynomial, exponential, and trigonometric functions create stunning procedural shapes
Game devs seeking to create advanced visual effects, simulations, and real-time systems beyond traditional shaders.
Note: The Unity Shaders Bible (2nd Edition) and Mastering Compute Shaders in Unity 6 are currently in development and will be published chapter by chapter, with Chapter 1 available at the moment for each. By purchasing now, you'll receive all future updates for free until the books are complete. (Learn more about our publishing process here).
This bundle combines three focused books that cover the full path from real-time shading to GPU-driven systems in Unity. The Unity Shaders Bible explains how vertex and fragment shaders, Shader Graph, ShaderLab, lighting models, and buffers fit together, so you can read, write, and debug shaders with confidence. Shaders & Procedural Shapes in Unity 6 concentrates on generating 2D and 3D shapes with functions, HLSL, Shader Graph, SDFs, and ray marching, keeping the math approachable while still being precise. Mastering Compute Shaders in Unity 6 then moves to compute-based workflows: data flow between CPU and GPU, kernels, structured buffers, instancing, noise, and GPU-driven effects such as particles, deformations, and simulations. The bundle is aimed at technical artists and developers who want clear explanations, concrete examples, and material they can apply directly in their Unity projects.
Fabrizio Espíndola
Senior Technical Artist
Fabrizio Espindola is a seasoned Senior Technical Artist and Programmer with over 11 years of expertise in the gaming industry. Author of the widely acclaimed Unity Shaders Bible. Driven by a passion for empowering indie game developers, Fabrizio creates high-quality educational content that elevates the understanding of Technical Art across the community. He has collaborated with top companies, including Osmo, Rovio, and DeNA, and is the founder of Jettelly.
Nicholas Lever
Games Programmer and Educator
Nik Lever has worked for clients including the BBC, Mars Corporation and Cartoon Network. With degrees in both Graphic Design and Computer Science, he ran a small production company for most of his career creating commercials, training videos and educational content. Since 2018 he has created over a dozen popular courses on the Udemy platform teaching over 70,000 students, specializing in Unity and ThreeJS courses, and he has also worked directly with Unity’s URP team creating learning content including e-books, articles and videos.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning, and some feature online updates or companion content for the latest industry practices.
Do the courses/eBooks include updates?
Yes, our courses include updates to ensure the content stays current with the latest tools and practices. Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
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