Every Unity project eventually outgrows the default Editor. Inspectors fill up with unorganized fields, designers struggle to find the values they need, and the same manual setup gets repeated across every scene. Small inefficiencies like these add up to hours lost every week. Unity 6 Editor Tools Essentials shows you how to fix them by building your own tools. Written by Harrison Ferrone, author of the bestselling Learning C# by Developing Games with Unity series, this book guides you step by step through the Editor Tools API, so you can shape the Editor around the way your team actually works.
You will learn how to use attributes, property drawers, and decorator drawers to organize your inspectors, then build custom inspectors and editor windows that integrate naturally with the Editor's menus. You will then dive deep into UI Toolkit, combining UXML, USS, and C# to create modern, professional interfaces, and use Scriptable Objects to manage your project's data efficiently.