Character customization is one of the features players love most, and one of the hardest for developers to get right. What starts as a few interchangeable parts quickly turns into tangled code, broken animations, and player choices that disappear between sessions. Unity Character Customization: Modular 3D and Spine 2D shows you how to avoid that from the start. Written by Joseph Hocking, author of Unity in Action, this book guides you through building scalable customization systems from scratch in Unity 6, for both 3D and 2D games.
You will learn how to modify models, materials, and textures in real time, attach modular parts to your 3D characters, and build an intuitive customization interface with UI Toolkit. You will also use Scriptable Objects to configure your options and save player choices as JSON. You will then move into 2D, where you will import characters animated in Spine, swap skins and body parts, and change colors on the fly, ready to drop into your own gameplay.