For technical artists and game developers who want to master 3D modelling and shading for their Godot projects, this bundle includes Blender Tool Development Fundamentals and The Godot Shaders Bible at one low price.
With Blender, you’ll start by learning how to set up your development environment and write simple scripts, then move on to exploring the Blender Python (bpy) API, understanding the context system, and building interactive UI components such as panels, menus, and gizmos. As you progress, you’ll master advanced topics like viewport integration, modal operators, custom drawing with the GPU module, and creating UIs with Qt and PySide.
Then, move to Godot and learn the fundamentals of Godot’s shader language, master essential math concepts, and gain a clear understanding of rendering pipelines in a beginner-friendly manner. You’ll progress from simple color tweaks and basic shapes to complex effects like water, stylized shading, and screen-space VFX in both 2D and 3D. Dive into lighting models, vertex manipulation, particle systems, and even compute shaders — all through practical, step-by-step examples that reflect real-world game development scenarios.