This 2025, we are creating The Unity Shaders Bible Master Course, a project that will combine both a video course and a book. The new book will include everything from the current version but with improved explanations and practical production cases to make learning even more effective.
Discover a dice effect shader for Godot, crafted by Fabrizio Espindola using advanced techniques like Fresnel, Matcap, and Ray Marching in GLSL. This dynamic, realistic shader is part of his work for the upcoming Godot Shaders Bible Bundle. Download it free under [CC BY-NC 4.0]!
Shader Graph is great for multi-platform games, but for advanced control and efficiency, learning HLSL and ShaderLab is key. Explore these techniques in depth with the Unity Shaders Bible!