A free skybox pack for your personal and commercial projects! 6 skyboxes in total, CC0 license.
Every game uses skyboxes! Well … not every game, but most of them do. And for good reason.
Skyboxes help define the mood, depth, and identity of your game world. Think of Mario Kart, each track has its own unique vibe, and a big part of that comes from the skybox. Whether you're racing through a volcano or gliding across a moonlit highway, the skybox is quietly doing a ton of visual storytelling in the background.
That’s why we decided to create and share this Space Skybox Pack, completely free and ready for use in personal or commercial projects. No attribution needed. No strings attached. Just a little something to help bring your universe to life.
Whether you’re building a space shooter, an alien planet, or just want a bit of cosmic flair, these skyboxes are perfect for:
Quick Game Jam prototypes.
Sci-fi level backgrounds.
Stylized space scenes.
Teaching and experimenting with skybox shaders?
Here’s what’s inside the pack:
Space Common – 12 textures (1024×1024)
Space Nebula – 12 textures (1024×1024)
Space Shine – 12 textures (1024×1024)
All images are seamless and tile-friendly, making them easy to plug into Unity, Godot, Unreal, or your tool of choice.
Receive the latest news on Free Assets from Jettelly.
Thanks! You will receive updates to your email:
Download the Space Skybox Pack Here
Jettelly wishes you the best of luck with your next game.
Did you find an error? No worries!Write to us at [email protected], and we'll fix it!
Level up your Technical Artist skills with our new six-books bundle!
Anvil CSG lets you shape levels in a four-view editor and build them into Unity maps. Simun Dev shares how feedback from beta testers helped the tool grow.
Johann Hotzel built a free Unity library that cuts holes into meshes while a game is running. In his demo, the collider changes too, so shots can pass through.
Silk & Sorrow's trees and trash piles seem to have height, but they are made from sprites. Florian Heynen of Snowberry Games made the effect by stacking, moving and lighting those layers in Godot.