Designed for Unity developers working on both 2D and 3D projects, Character Customization with Unity 6 is a complete guide to building scalable and flexible character customization systems — from scratch. You’ll start by learning how to modify 3D models, materials, and textures in real time, then build an intuitive customization UI and integrate your characters directly into gameplay. The book also covers saving player data, applying decals, acquiring new skins, and using shaders to enhance visual variety. For 2D games, you'll explore how to work with Spine animations, swap body parts, and customize character colors on the fly. With practical, step-by-step instructions and a modular structure, this book ensures that whether you're creating stylized RPG avatars or animated 2D heroes, you'll have the tools needed to implement robust customization systems in Unity.