Character Customization with Unity 6

Everything you need to master 3D and 2D character customization in Unity and Spine, from import to in-game integration.

  • Learn the fundamentals of character customization in both 3D and 2D.
  • Make customization persist across scenes using prefabs and data saving.
  • Add a user interface to enable character customization in-game.
Coming Soon
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Level:
Intermediate
Language: English, Español
Software: Unity

✨Empower your players with customizable characters in Unity!✨


Character customization enhances player immersion and personalization. In Character Customization in Unity 6, you'll learn to build a complete customization system—from modifying models and textures to creating an intuitive UI. Discover techniques for saving data, optimizing performance, and adding advanced features like shaders. Whether for shooters, or open-world games, this book provides the tools to create flexible and scalable customization systems in Unity! 

This book covers both 3D characters as well as 2D characters created using Spine (Esoteric Software), the popular game animation software. The book is split into those two major parts, but readers who only want to learn about 2D characters animated in Spine can skip directly to those chapters. You won't have to worry about missing important information!

3D Characters in Unity
  • 3D Characters and their elements: Mesh, Bones, Material, Texture
  • Attaching Parts and Customization UI
  • Using Custom Characters in Game
  • Changing Textures & Colors
  • Deeper Integration: Acquiring new skins, saving your character
  • Applying Decals
2D Characters with Spine
  • 2D Characters: Spritesheets and Skeletal Animation
  • Swapping Body Parts
  • Changing Colors and Tinting
  • Using the Custom 2D Character in your game
Joseph Hocking
Senior 3D Programmer
Joseph Hocking is a software engineer who specializes in interactive media development. His career has spanned video games, simulations, and XR (VR/AR) apps. Most of that time was using technologies like C#/Unity and JavaScript/WebGL, but he's getting increasingly Godot-curious. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
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