Character Customization with Unity 6

Everything you need to master 3D and 2D character customization in Unity and Spine, from import to in-game integration.

  • Learn the fundamentals of character customization in both 3D and 2D.
  • Make customization persist across scenes using prefabs and data saving.
  • Add a user interface to enable character customization in-game.
In Development
-
Intermediate
English
Unity 6000.1.12f1
First Edition 2025
Who this is for.
Unity developers building games that require player or character customization.
Game designers looking to create flexible character systems for RPGs, shooters, or open-world games.
2D developers using Spine who want to implement dynamic character customization features.
Designed for Unity developers working on both 2D and 3D projects, Character Customization with Unity 6 is a complete guide to building scalable and flexible character customization systems — from scratch. You’ll start by learning how to modify 3D models, materials, and textures in real time, then build an intuitive customization UI and integrate your characters directly into gameplay. The book also covers saving player data, applying decals, acquiring new skins, and using shaders to enhance visual variety. For 2D games, you'll explore how to work with Spine animations, swap body parts, and customize character colors on the fly. With practical, step-by-step instructions and a modular structure, this book ensures that whether you're creating stylized RPG avatars or animated 2D heroes, you'll have the tools needed to implement robust customization systems in Unity.
Note: This book is currently In Development, with Chapters 1 to 3 completed (93 pages) in the English edition. If you purchase the book now, you will receive all future updates for free until its completion. As the book is being developed and chapters are released, its price will increase. (Learn more about our publishing process here). 
The Spanish version is scheduled to be released later this year.
3D Characters in Unity
(Under Construction)
  • 3D Characters and their elements: Mesh, Bones, Material, Texture
  • Attaching Parts and Customization UI
  • Using Custom Characters in Game
  • Changing Textures & Colors
  • Deeper Integration: Acquiring new skins, saving your character
  • Applying Decals
2D Characters with Spine
(Under Construction)
  • 2D Characters: Spritesheets and Skeletal Animation
  • Swapping Body Parts
  • Changing Colors and Tinting
  • Using the Custom 2D Character in your game

Best Deal!

Unity 6 Creator Essentials Bundle

More info
Joseph Hocking
Senior 3D Programmer
Joseph Hocking is a software engineer who specializes in interactive media development. His career has spanned video games, simulations, and XR (VR/AR) apps. Most of that time was using technologies like C#/Unity and JavaScript/WebGL, but he's getting increasingly Godot-curious. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
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