The Godot Shaders Bible

Everything you need to know about shaders to enhance your game’s visuals.

  • Getting started with shaders in Godot
  • Understanding functions with code and nodes
  • VFX in 2D and 3D for production (including screen-space)
  • Advanced techniques, compute shaders, optimization and more
In Development
-
1000 +
Beginner
English, Español
Godot 4.4
First Edition 2025
Who this is for.
Godot enthusiasts who want to learn shader language step by step.
Game developers looking to improve the graphics of their games.
Artists who want to transition into technical art for Godot game development.
Designed for both absolute beginners and seasoned developers, this in-progress project aims to deliver 300 pages on shaders — from the ground up — with no prior experience required. You'll learn the fundamentals of Godot’s shader language, master essential math concepts, and gain a clear understanding of rendering pipelines in a beginner-friendly manner. You’ll progress from simple color tweaks and basic shapes to complex effects like water, stylized shading, and screen-space VFX in both 2D and 3D. Dive into lighting models, vertex manipulation, particle systems, and even compute shaders — all through practical, step-by-step examples that reflect real-world game development scenarios.
Note: This book is currently in development and will be published chapter by chapter starting in February 2025. By purchasing now, you'll receive all future updates for free until the book is complete. Please note that the chapters, descriptions, and main topics listed below are provisional and may be added to, merged, or modified as the writing progresses. This list will be updated with each new chapter release (Learn more about our publishing process here).
Chapter 1. Introduction and Fundamentals.
  • Godot’s shader language.
  • Built-in Variables and Functions.
  • Render Pipelines.
  • Spaces and Matrices.
  • Shader Types.
  • Shader Stages.
Chapter 2. Custom Lighting and Rendering.
(Under Construction)
  • Godot PBR.
  • Lambert Shading.
  • Fresnel Shading.
  • Hemisphere Shading.
  • Phong Shading.
  • Anisotropic Shading.
  • Normal Mapping.
  • Roughness and Metallic Mapping.
Chapter 3. Procedural Shapes and Vertex Animation.
(Under Construction)
  • Noise functions.
  • Vertex ID and Animation.
  • Quaternions and Rotation Matrices.
  • Procedural Shapes and Geometry.
  • Compute Shaders.
Chapter 4. Advanced VFX and Post-Processing.
(Under Construction)
  • CanvasItem Shaders.
  • Spatial Shaders.
  • Particle Shaders.
  • Fog Shaders.
  • Post-Processing.
  • Stylized Rendering Techniques.
  • Porting from Shadertoy.
  • Debugging and Optimizing.

Best Deal!

The Godot Shaders Bundle

More info
Jettelly Publishing
Become a mentor today!
Jettelly is a publishing house dedicated to supporting Game Developers around the world. We specialize in producing comprehensive books and courses designed to enhance Game Development skills.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning, and some feature online updates or companion content for the latest industry practices.
Do the courses/eBooks include updates?
Yes, our courses include updates to ensure the content stays current with the latest tools and practices. Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
Payment Methods
Other courses that might interest you.
© 2024 Jettelly. All rights reserved. Made with ❤️ in Toronto, Canada