Designed for both absolute beginners and seasoned developers, this in-progress project aims to deliver 300 pages on shaders — from the ground up — with no prior experience required. You'll learn the fundamentals of Godot’s shader language, master essential math concepts, and gain a clear understanding of rendering pipelines in a beginner-friendly manner. You’ll progress from simple color tweaks and basic shapes to complex effects like water, stylized shading, and screen-space VFX in both 2D and 3D. Dive into lighting models, vertex manipulation, particle systems, and even compute shaders — all through practical, step-by-step examples that reflect real-world game development scenarios.