Designed for Unity developers who want to bridge the gap between math and visual creativity, this bundle combines Essential Math for Game Devs and Shaders & Procedural Shapes in Unity 6 to provide a comprehensive, hands-on introduction to technical art. You'll start by building a strong foundation in vector math, transformations, and rotations — all visualized through custom tools using Unity’s EditorWindow. Then, you’ll dive into the world of procedural graphics, learning how to use polynomial and trigonometric functions to generate shapes in 2D and 3D. With step-by-step explanations, C# and HLSL code examples, and over 70 illustrations, you’ll explore Signed Distance Functions, ray marching, and stylized effects that enhance your visual development workflow. Whether you're a beginner or looking to refine your understanding of shaders and math, this bundle equips you with the skills to create dynamic, expressive visuals in Unity.