Designed for both aspiring technical artists and experienced Unity developers, this bundle offers a complete learning path across three foundational books: The Unity Shaders Bible, Essential Math for Game Devs, and Shaders & Procedural Shapes in Unity 6. You’ll begin by mastering shader programming in Unity using HLSL, ShaderLab, and Shader Graph, progressing through lighting models, surface shading, compute shaders, and ray tracing. Then, deepen your understanding of vector math and transformations with hands-on EditorWindow tools that bring concepts like dot product, cross product, and quaternions to life. Finally, you’ll explore the creative world of procedural shape generation — from simple 2D curves to complex 3D Signed Distance Functions — all through step-by-step examples that combine math, code, and visual design. Whether you're enhancing your graphics pipeline, building tools, or crafting unique visual effects, this bundle equips you with the knowledge to push the limits of what's possible in Unity.