Designed for Unity developers who want to create both stunning visuals and powerful tools, this bundle brings together Shaders & Procedural Shapes in Unity 6 and Unity 6 Editor Tools Essentials to offer a complete introduction to technical art and custom editor development. You’ll start by learning how to generate procedural shapes using polynomial and trigonometric functions, build 2D and 3D effects with HLSL and Shader Graph, and explore concepts like Signed Distance Functions and ray marching. Then, shift your focus to editor scripting as you create custom inspectors, property drawers, and editor windows using Unity’s modern UI Toolkit. With step-by-step examples, practical use cases, and a focus on real-world production workflows, this bundle equips you to elevate both the visual and functional sides of your Unity projects.