We take a look at another paid Unreal Engine add-on for generating crowds of NPCs.
Handling large groups of animated characters in Unreal Engine can quickly become a performance and workflow challenge, especially when each agent needs behaviors, collisions, and responsive movement.
EasyCrowds by
Simple B. gives developers a simple and practical way to approach this by using Niagara and Blueprints to control large numbers of characters through a clean, drag-and-drop workflow.
A large-scale crowd system built entirely with Niagara and Blueprints, designed to create massive crowd effects in just a few steps. It is drag-and-drop ready, easy to modify, and fully customizable.
EasyCrowds includes a
demo scene you can check to understand how the system is structured. The setup process is simple once the required plugins are enabled.
- Modify the skeletal mesh material according to the sample material.
- Run the VAT editor utility to generate the DataAsset file.
- Duplicate the skeletal mesh and adjust its Reduction Settings to obtain different LOD levels.
- The current preset supports up to five LOD levels.
- You can use the ImpostorBaker plugin to generate the final LOD level.
4. Open the DataAsset file and check if animations and tags match correctly.
- By default, matching is done through keywords in animation names.
5. Place CrowdsManager in the scene and add the DataAsset to CharacterData.
- After modifying DataAsset content, you must recheck SyncFromDataAsset to refresh the data in the Manager.
6. Create the Generator.
- OverCrowd: A crowd-simulation plugin for Unreal Engine 5 that uses modular animated characters, Vertex Animation Textures (VATs) and Niagara for high-scale real-time crowds (thousands of characters) in scenes like stadia, battlefields.
Differences: While EasyCrowds emphasises “drag-and-drop crowd effects via Niagara + Blueprints”, OverCrowd adds additional features like wardrobe editors, VAT conversions, module for modular bodies and more cinematic population tools. So OverCrowd is more “production-scale” and broad in scope.
- NPC Crowd System: A tool on Fab for Unreal Engine designed to create NPC crowds easily; includes simple component-based setup for crowd members (they can move, react, flee, etc).
Differences: NPC Crowd System is more focused on interactive NPC behaviours (fleeing, interaction) rather than purely visual mass-crowd effects. In contrast, EasyCrowds is more about visual large-scale crowd deployment rather than detailed AI behaviours.
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EasyCrowds is now available on
Fab.