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We explore a new paid hair plugin for Maya available at FlippedNormals
We explore a tool called MeshBlend (by Tore Lervik) used to blend meshes more seamlessly in Unreal Engine 5
We show a paid asset bundle for Blender by Mult Labs that uses Geometry Nodes
Check out Kushiro's new free Blender Add-on available at their Gumroad page!
Check out Cosmo Midias' "Simply Trails: Trail Anything", now available on his Gumroad
We explore some of our history and our new Assets section!
Artist Cartesian Caramel shows off a wrinkle tension shader for Blender, available on his Gumroad page.
Paolo Gambardella shares a few words about his new book and the motivation behind writing it
Learn how to fake crystal and glass effects using shader tricks - no ray tracing needed. Covered in detail in Chapter 4 of the Godot Shaders Bible. Get the book early at a discount!
New techniques are coming to the Godot Shaders Bible — including transparency-based depth, quaternion projections, and multilayer texturing.
These effects, inspired by community feedback, will expand your creative toolbox like never before.
Want a sneak peek? Check out what’s in development — or suggest what you’d love to see next!
Bring your game to life with our new Free Blue Skybox
A free skybox pack for your personal and commercial projects! 6 skyboxes in total, CC0 license.
🎁 Download our free CC0 spritesheet pack 🎁
Explosions, lightning, smoke, confetti, and slashes ready to use —no restrictions, no attribution required!
With the release of the first three chapters of Unity 6 Editor Tools Essentials, the author Harrison Ferrone shares some words on his inspiration, and why you should dig deep into the EditorTools API!
Yes! We Sell Books by Chapter—But How Does It Work?
This 2025, we are creating The Unity Shaders Bible Master Course, a project that will combine both a video course and a book. The new book will include everything from the current version but with improved explanations and practical production cases to make learning even more effective.
Adding Chapter 5: "3D Shapes and Rendering", the full version of the book will soon be available, with a limited printed run to follow!
We’re thrilled to announce that we are testing a few new book concepts with Joseph Hocking.
Discover a dice effect shader for Godot, crafted by Fabrizio Espindola using advanced techniques like Fresnel, Matcap, and Ray Marching in GLSL. This dynamic, realistic shader is part of his work for the upcoming Godot Shaders Bible Bundle. Download it free under [CC BY-NC 4.0]!
With the power of math, create a magical, animated potion effect in 2D!
We'll guide you through the process of creating a Mario Kart-style item box shader in Godot.
Sprite Masks on 3D Quads? Not quite, but with the power of shaders, you can create a similar effect!
Shader Graph is great for multi-platform games, but for advanced control and efficiency, learning HLSL and ShaderLab is key. Explore these techniques in depth with the Unity Shaders Bible!
This tutorial will guide you through the process of creating a UI blur in Unity using Shader Graph, a node-based shader creation tool.