Designed for both newcomers and experienced Unreal developers, this book provides a complete guide to optimizing mobile games built with Unreal Engine. You’ll explore the fundamentals of performance, understand how to analyze frame times, detect bottlenecks, and interpret profiling data using tools like Unreal Insights, RenderDoc, PerfDog, and the in-engine stat commands.
 
Through step-by-step examples, you’ll learn practical techniques for art and code optimization, from instancing and object pooling to efficient use of materials, Niagara particle systems, and PSO caching. Each chapter offers real-world insight into building games that not only look great but also run efficiently on a wide range of mobile devices.
 
The book concludes with several case studies that showcase real optimization scenarios, walking you through how to identify, profile, and solve common mobile performance problems in Unreal. Whether you’re developing your first mobile project or refining a professional workflow, this book will help you master the tools and principles needed to achieve outstanding performance on mobile platforms.