Designed for Unity developers interesting in learning shaders, procedural shapes, and editor tools, this bundle combines The Unity Shaders Bible, Shaders & Procedural Shapes in Unity 6 and Unity 6 Editor Tools Essentials to provide a complete learning path for technical art and custom editor development. You’ll start by mastering shader programming in Unity using HLSL, ShaderLab, and Shader Graph, covering lighting models, surface shading, compute shaders, and ray tracing. Next, you'll apply these skills to generate procedural shapes using polynomial and trigonometric functions, build 2D and 3D effects with HLSL and Shader Graph, and explore concepts like Signed Distance Functions and ray marching. Finally, you'll shift your focus to editor scripting as you create custom inspectors, property drawers, and editor windows using Unity’s modern UI Toolkit. With practical examples and a focus on real-world workflows, this bundle gives you all the tools you need to create better visuals, streamline your workflow, and develop tools tailored to your Unity projects.