Mastering Compute Shaders is a hands-on, visually oriented guide to GPU programming in Unity. Designed for artists and developers, it demystifies the world of Compute Shaders, showing how to use the GPU for far more than rendering, from particle effects and mesh deformation to physics simulations and real-time post-processing.
You’ll begin by creating your first Compute Shader, learning how data flows between the CPU and GPU, and how to dispatch kernels to process textures and buffers in parallel. As you progress, you’ll explore structured buffers, noise generation, and instanced rendering through practical projects that connect mathematical concepts with creative outcomes.
By the end of the book, you’ll have the tools and confidence to design your own GPU-driven systems and visual effects. Whether you’re a Technical Artist or developer, Mastering Compute Shaders will help you unlock the full potential of Unity’s GPU pipeline and transform computation into real-time creativity.