Mastering Compute Shaders in Unity 6

GPU programming for technical artist and developers.

  • Build effects, simulations, and systems with Compute Shaders.
  • Master GPU programming via visual, project-based Unity 6 examples.
  • Create real-time particles, mesh deformation, and GPU-driven visuals.
Coming Soon
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Advanced
English, Español
Unity 6
First Edition 2025
Who this is for.
Game developers seeking to create advanced visual effects, simulations, and real-time systems beyond traditional shaders.
Programmers, and Technical Artists who want to harness the full power of the GPU inside Unity.
Creatives interested in learning Compute Shaders through visual, project-based examples, no prior experience with parallel programming required.
Mastering Compute Shaders is a hands-on, visually oriented guide to GPU programming in Unity. Designed for artists and developers, it demystifies the world of Compute Shaders, showing how to use the GPU for far more than rendering, from particle effects and mesh deformation to physics simulations and real-time post-processing.
 
You’ll begin by creating your first Compute Shader, learning how data flows between the CPU and GPU, and how to dispatch kernels to process textures and buffers in parallel. As you progress, you’ll explore structured buffers, noise generation, and instanced rendering through practical projects that connect mathematical concepts with creative outcomes.
 
By the end of the book, you’ll have the tools and confidence to design your own GPU-driven systems and visual effects. Whether you’re a Technical Artist or developer, Mastering Compute Shaders will help you unlock the full potential of Unity’s GPU pipeline and transform computation into real-time creativity.
Note: The chapters, descriptions, and main topics listed below are provisional and may be added to, merged, or otherwise modified as the video course is being developed. We’ll update this list every time a new chapter is released. 
Nicholas Lever
Games Programmer and Educator
Nik Lever has worked for clients including the BBC, Mars Corporation and Cartoon Network. With degrees in both Graphic Design and Computer Science, he ran a small production company for most of his career creating commercials, training videos and educational content. Since 2018 he has created over a dozen popular courses on the Udemy platform teaching over 70,000 students, specializing in Unity and ThreeJS courses, and he has also worked directly with Unity’s URP team creating learning content including e-books, articles and videos.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning, and some feature online updates or companion content for the latest industry practices.
Do the courses/eBooks include updates?
Yes, our courses include updates to ensure the content stays current with the latest tools and practices. Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
This course will be available soon
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