Developed by Victor Careil and his team, today we cover Voxel Plugin, one of the most widely used tools for building interactive voxel terrain in Unreal Engine.
Voxel Plugin is a voxel framework for
Unreal Engine 5 developed by
Victor Careil and their
team.
It focuses on building fully volumetric landscapes that can be edited both in the editor and at runtime. The plugin includes tools for
mesh stamping,
surface sculpting,
procedural generation, and
foliage placement, supporting projects that rely on dynamic worlds that change during gameplay.
Voxel Plugin has evolved into one of the most recognized voxel frameworks for Unreal Engine. Some of its main capabilities include:
- Full Source Access: No closed-source libraries, everything is accessible for developers.
- Non-Destructive World Creation: Any change can be reverted or adjusted without permanently altering the world.
- Procedural Foliage: Tools to populate authored or fully generated worlds with convincing foliage.
- Fully Destructible Environments: Terrain can be dramatically modified at runtime.
- Graph-Driven Design: A node-based graph system controls every step of world generation.
The latest version, Voxel Plugin 2, is now available for Unreal Engine 5. It is a major step forward that introduces new-generation voxel features, while still being actively expanded by Victor Careil and his team.
Key features are:
- Runtime Nanite and Lumen support
- Nanite tessellation
- Splines and unlimited materials
- Voxel sculpting with a non-destructive, stamp-based workflow
- Procedural Content Generation (PCG)
Voxel Plugin 2 is available as a free upgrade for users of version 1, but the two versions are not compatible. Assets and graphs created in Voxel Plugin 1.2 cannot be migrated directly, and some workflows, such as cubic setups or MagicaVoxel imports, are no longer supported.
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It includes Unity 6 Editor Tools Essentials and Mastering Character Customization in Unity, and it is aimed at developers and artists interested in building custom tools and more flexible character systems for their projects.