Voxel Plugin: Advanced Voxel Worlds in Unreal Engine.
by Jettelly
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We take a quick look at Voxel Plugin, one of the biggest Unreal Engine tools for interactive terrain generation.
Voxel Plugin, developed by Victor Careil and his team, is one of the most established voxel frameworks available for Unreal Engine 5. It enables the creation of fully volumetric, infinite landscapes that can be edited both in-editor and at runtime. With features such as mesh stamping, surface sculpting, procedural generation, and foliage systems, the plugin is designed for projects that require dynamic and interactive worlds that can change at runtime.
Core Features
Voxel Plugin has evolved into one of the most recognized voxel frameworks for Unreal Engine. Some of its main capabilities include:

  • Full Source Access: No closed-source libraries, everything is accessible for developers.
  • Non-Destructive World Creation: Any change can be reverted or adjusted without permanently altering the world.
  • Procedural Foliage: Tools to populate authored or fully generated worlds with convincing foliage.
  • Fully Destructible Environments: Terrain can be dramatically modified at runtime.
  • Graph-Driven Design: A node-based graph system controls every step of world generation.

These features allow both technical and creative teams to approach voxel-based worlds with flexibility and control.

Voxel Plugin 2
The latest version, Voxel Plugin 2, is now available for Unreal Engine 5. It is a major step forward that introduces new-generation voxel features, while still being actively expanded by Victor Careil and his team.
Key capabilities include:

  • Runtime Nanite and Lumen support
  • Nanite tessellation
  • Splines and unlimited materials
  • Voxel sculpting with a non-destructive, stamp-based workflow
  • Procedural Content Generation (PCG)


Voxel Plugin 2 is offered as a free upgrade for owners of version 1. However, the two versions are not compatible. Assets and graphs created in Voxel Plugin 1.2 cannot be directly migrated, and some workflows (such as cubic or MagicaVoxel) are no longer supported. Version 2 is also not available on Fab, only on the website.

Despite these limitations, version 2 establishes the foundation for future voxel-based workflows in UE5, combining destructibility, proceduralism, and modern rendering technologies.
Some Alternatives
While Voxel Plugin provides one of the most advanced voxel frameworks for Unreal Engine, there are other tools developers often consider for terrain generation. For example,. Voxel Weaver fills a similar role, but it’s more suited for caves and biomes. If you wish to work with Minecraft-style voxel environments, the Infinite Voxel Terrain Plugin might be up your alley.  

If you don’t need your terrain to be destructible on runtime, Errant Worlds is another plugin that focuses on procedural terrain, biomes, and road generation directly inside Unreal. Unreal itself offers a Landscape system, but some teams prefer combining them with Procedural Mesh Generation  instead to scale infinitely in massive environments. Finally, external tools like World Machine, Gaea and World Creator are widely known for landscape creation, and can integrate with Unreal Engine.

✨ You can download the Voxel Plugin today and test the free features on their website.

👉 Coming soon: Unreal Engine Blueprints for Beginners, a practical guide to building gameplay visually with Blueprints, covering UI, animations, game logic and mini-game projects.
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