Scatter by KIRI Engine: Free Object Placement for Blender Environments.
by Jettelly
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We take a look at Scatter by KIRI Engine, a free Blender addon that offers manual placement, Geometry Nodes scattering, and physics-based distribution in a single workflow.
Placing assets across an environment is a core part of building believable scenes in Blender. Grass, rocks, debris, props, foliage, small details. The challenge is rarely whether scattering is possible, but how controlled and flexible the process is.
Scatter by KIRI Engine is a free addon designed to handle object placement through three distinct modes: manual placement, procedural Geometry Nodes scattering, and rigid body simulation. It focuses on covering common environment workflows without requiring paid tools.
The addon lets you populate scenes using a defined Scatter Collection or a specific object. Once the source is set, you choose how placement should behave depending on the task.
The three main scatter types are:
Click Scatter (Manual Placement)
Simple Scatter (Geometry Nodes based)
Physics Scatter (Rigid Body simulation)
Each mode is suited to a different kind environment work.
Click Scatter - Manual Placement with Control
Click Scatter is designed for precise placement. It works as a raycast-based “point and shoot” tool that places objects exactly where you click on scene geometry.
Best used for:
Foreground “hero” assets
Set dressing
Controlled detail placement
Key Behavior
Automatically aligns to surface normals if enabled
Supports random rotation
Can spawn from a full collection or a single object
Uses instances by default for performance
The instance option is important for large scenes. When enabled, Blender creates lightweight instances instead of real duplicates. This keeps memory usage manageable when placing high-resolution assets.
The workflow is straightforward:
Choose source (collection or object)
Activate Click Mode
Left-click to place
Right-click or Esc to exit
Simple Scatter – Geometry Nodes Distribution
Simple Scatter applies a non-destructive Geometry Nodes modifier to a mesh or curve. This is the procedural mode intended for environmental coverage.
Best used for:
Grass fields
Debris on surfaces
Path-based scattering
Large area coverage
Technical Characteristics
Uses Poisson Disk distribution to prevent overlapping
Fully editable after application
Works on meshes and curves
Remains non-destructive
Because it relies on Geometry Nodes, adjustments remain live. You can tweak density, distribution, and source objects without committing to baked geometry.
This makes it practical for terrain work and iteration-heavy scenes.
Physics Scatter - Simulation-Based Placement
Physics Scatter uses Blender’s Rigid Body system to drop objects into a scene and let gravity and collisions determine the final arrangement.
Best used for:
Rock piles
Containers filled with objects
Debris stacks
Chaotic or organic clustering
Instead of distributing objects mathematically, this mode spawns them through a helper system and simulates their behavior.
Helper Objects
Physics mode uses “Helpers” to define spawning and forces:
Spawner (required): defines where objects appear
Gravity Well: pulls or repels objects
Wind: directional force
Vortex: spinning force
These helpers are simple empties that control simulation behavior.
Spawn Settings
You can configure:
Source type (collection or single object)
Spawn count (batch size)
Spawn pattern (spiral or grid)
Z offset to prevent intersections
Uniform size enforcement
Collision shape options include:
Sphere (default for speed)
Convex Hull (balanced accuracy)
Box
Full Mesh (accurate but heavy on CPU)
A Quick Floor option adds an invisible ground plane to prevent endless falling. You can also assign passive collision to existing objects such as tables, terrain, or bowls. Because it uses Blender’s native physics system, performance depends on object complexity and spawn count.
Performance and Workflow Considerations
A few implementation details are worth noting:
Instances are strongly recommended for heavy assets
High spawn counts can cause lag in Physics mode
Static batching removes pivot data needed for wind bending in physics
Geometry Nodes mode is generally the most stable for large scenes
Where It Fits Best
Scatter by KIRI Engine is useful for:
Blender users building environment scenes
Artists who need both controlled placement and large-scale distribution
Users who want physics-based piling without custom node setups
Beginners looking for a free scattering solution
Similar and Useful Tools
Geo-Scatter: Geo-Scatter is one of the most advanced professional scattering plugins for Blender, built for large-scale environment creation. It offers texture/ID map driven distribution, rotation/scale controls, multi-layer systems, culling, wind simulation, and even physics scatter features in recent updates.
Differences: Geo-Scatter is far more robust and feature-rich than KIRI’s Scatter. It handles complex environments, terrain-aware layering, and optimized instance systems, making it better suited for cinematic or production scenarios, but it’s costlier and more complex for simple scatter tasks.
OpenScatter: OpenScatter is a free (GPL-licensed) advanced scattering addon that uses a non-destructive, layer-based workflow to distribute objects like rocks, plants, etc. It supports masks, guide curves, abiotic controls (elevation/slope), dynamic collision, and performance optimizations such as viewport culling.
Differences: OpenScatter is closer in spirit to Scatter by KIRI Engine (free/community tool) but adds more environmental controls like slope/elevation masks and collision. It’s more feature-complete than basic Simple/Click+Physics modes, though it may be less polished than premium plugins like Geo-Scatter.
✨ Scatter By Kiri Engine is now available on SuperHive.
📘 Interested in building your own Blender add-on? Check out Blender Tool Development Fundamentals, and learn how to create custom operators, UI panels, gizmos, and production-ready add-ons using the Blender Python API.
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