Amplify Bloom: Free Advanced Post-Processing Bloom for Unity.
by Jettelly
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We take a look at Amplify Bloom by Amplify Creations, a now free high-quality post-processing solution for Unity’s Built-in Render Pipeline.
Bloom is one of those effects that can elevate a scene instantly, but also one that is easy to overdo or misconfigure. Unity’s default solutions cover the basics, yet many teams working in the Built-in Render Pipeline have historically relied on third-party tools for greater control over thresholds, filtering, glare, and optical artifacts.

Amplify Bloom
, developed by Amplify Creations, was for years one of the most widely used bloom solutions for Unity’s Built-in renderer. It has now returned to the Unity Asset Store and GitHub as a free package, including full source code.

The current release supports the Built-in Render Pipeline. HDRP and URP are not supported at this time. A web demo is available for previewing the effect in action.
Core Bloom System
At its foundation, Amplify Bloom provides a configurable bloom pipeline with detailed control over how light spreads and accumulates across the frame.

Key features include:

  • Low and High precision modes
  • Temporal filtering to reduce flicker and fireflies
  • Separate threshold controls for bloom and secondary effects
  • Mip-level contribution and blur weighting
  • Upscale and downscale controls
  • Debug visualization tools

The system supports both 3D and 2D applications and allows selective feature usage to manage performance.
Lens Flare and Glare
Beyond bloom, the package includes additional lens-style effects that can be enabled independently.

Lens Flare

  • Procedural pseudo-flares
  • Adjustable blur
  • Ghosts and halos
  • Gradient tinting
  • Chromatic distortion

Lens Glare

  • Anamorphic glare
  • 9 built-in streak types
  • Custom parametric streak types
  • Per-pass displacement
  • Per-ray max passes

These effects can be layered and tuned directly within the same post-processing framework.
Bokeh Filtering
Amplify Bloom also includes a bokeh filtering system designed to simulate camera aperture behavior.

It provides:

  • Adjustable aperture shapes
  • Sample radius and focal controls
  • Circle of confusion diameter and rotation
  • Application to either the source image or the combined result

This allows for stylized depth-based bloom and blur effects when needed.
Lens Dirt and Starburst
Additional optical overlays are supported through:

  • Texture-based lens dirt
  • Starburst effects
  • Mip weight and influence controls
  • Support for dynamic render textures
  • Intensity control

These are applied based on the combined bloom result, making them consistent with scene lighting.
Limitations and Practical Notes
The documentation explicitly calls out several limitations:

  • Only one ASP Global Settings prefab is supported per scene.
  • Some shader features behave differently depending on render pipeline and rendering path.
  • Static batching conflicts with GPU wind behavior unless specific material options are enabled.
  • Demo scenes are not optimized for mobile hardware.
Similar and Useful Alternatives

Differences: This pack bundles bloom with additional effects (color LUT, blur) in one asset, whereas Amplify Bloom is focused purely on bloom. Fast Mobile’s bloom is simpler and oriented toward mobile/URP workflows, making it a good choice for lightweight projects.

  • PicEase Post Processing (URP): A full URP post-processing solution that includes bloom along with color grading, tonemapping, vignette, chromatic aberration and other camera effects designed for stylized and cinematic visuals.

Differences: PicEase Post Processing packages bloom as part of a broader post-processing suite with other visual effects, whereas Amplify Bloom is a dedicated bloom shader. If you want bloom plus color grading and cinematic effects in one asset, PicEase is a more comprehensive choice; Amplify Bloom remains better if you only need highly tunable, standalone bloom.

✨ Amplify Bloom is now available on the Unity Asset Store.

📘 Interested in mastering shaders in Unity 6? Check out the new edition of The Unity Shaders Bible, a step-by-step guide covering everything from shader fundamentals to advanced rendering techniques.
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