We showcase Meadow Environment - Stylized Pack, a Unity asset pack focused on building stylized outdoor scenes using a structured set of meshes, shaders, and global systems.
Stylized environment packs often rely on visual variety through duplicated meshes or heavy material overrides.
Meadow Environment takes a more systematic approach. Instead of treating each seasonal variant as a separate asset set, it builds summer, autumn, and winter biomes on top of shared base meshes, with most of the variation driven through materials and global parameters.
Developed by
Paul Turc (ANGRYMESH), the pack is designed to work consistently across Unity’s Built-in Render Pipeline, URP, and HDRP, with different setup requirements depending on the target pipeline. The emphasis is on scene-wide control, predictable behavior, and reuse instead of procedural generation or runtime systems.
Asset Scope and Structure
The pack includes more than 350 prefabs covering vegetation, props, terrain details, and background elements. Trees, bushes, grasses, rocks, and decorative props are provided in multiple seasonal variants, but those variants typically share the same underlying mesh.
Seasonal differences are achieved primarily through material configuration. This allows artists to reuse geometry while adjusting color, subsurface scattering, top layers, and other surface properties to represent different biomes. In practice, this reduces mesh duplication and keeps variations aligned visually.
In addition to static assets, the pack includes animated elements such as wind-driven foliage, falling leaves, butterflies, birds, and other lightweight environmental effects intended to add motion without relying on complex simulation systems.
Pipeline Support and Setup Expectations
Meadow Environment supports three rendering setups, each with specific requirements:
- Built-in Render Pipeline requires Linear color space and Unity’s Post Processing stack. Certain shader features, such as the Glancing Angle Cut in tree leaf materials, are limited when using Deferred rendering and may need to be disabled.
- URP requires importing a version-matched URP template included with the pack. Decals must be enabled manually, and shadow distance defaults may need adjustment for large outdoor scenes.
- HDRP also relies on provided templates and requires proper configuration of Diffusion Profiles to ensure translucency behaves as intended.
At the core of the pack is the ASP Global System, which centralizes several environment-wide parameters into a single scene-level control object.
The ASP Global Settings prefab manages global wind behavior, including direction, amplitude, speed, turbulence, wave motion, and mesh flexibility. Wind direction is driven by the transform of the ASP Global object itself, making it easy to align foliage motion with scene composition.
Beyond wind, the system also exposes global controls for:
- Ambient Occlusion intensity
- Subsurface Scattering parameters
- Global tint color variation
- Top layer intensity for meshes such as foliage and props
These settings apply across the scene without modifying individual materials, allowing consistent adjustments per scene while preserving shared material assets.
Tree-specific global settings extend this further, exposing parameters for AO influence, SSS intensity, and distance-based behavior. This allows visual depth and translucency to be tuned at a scene level rather than per asset.
The wind system is designed to work with GPU instancing and relies on object pivot positions to calculate bending. Static batching can interfere with this behavior, and the documentation outlines a material-level fallback for cases where static meshes are required, though this comes with trade-offs.
Only one ASP Global Settings prefab is supported per scene, as the system is intended to be used exclusively with Paul Turc’s stylized packs.
Shaders and Material Design
All shaders included in the pack are compatible with Amplify Shader Editor and are grouped under a shared stylized shader framework. Parameters such as AO, SSS, tint, and top layers are directly influenced by the ASP Global System, reinforcing the scene-wide control approach.
The shader design balances per-material overrides with global consistency. Local adjustments are still possible where needed, but most visual cohesion is driven through shared settings, which makes the pack better suited for unified environments than for highly individualized hero assets.
An outline of shader usage and organization is provided, but the pack assumes familiarity with Unity’s material system and does not attempt to abstract shader behavior behind custom editors.
Terrain and Placement Considerations
Unity’s Terrain system does not support LODs for objects placed using Paint Details. To address this, the pack includes a separate set of prefabs specifically intended for terrain detail placement, alongside standard prefabs for other placement workflows.
For users relying on vegetation placement tools that support LODs, these terrain-specific prefabs can be ignored or removed. The
documentation clearly separates these use cases to avoid confusion.
Limitations and Practical Notes
The documentation explicitly calls out several limitations:
- Only one ASP Global Settings prefab is supported per scene.
- Some shader features behave differently depending on render pipeline and rendering path.
- Static batching conflicts with GPU wind behavior unless specific material options are enabled.
- Demo scenes are not optimized for mobile hardware.
Where This Pack Fits Best
Meadow Environment – Stylized Pack is best suited for projects that:
- Rely on consistent stylized visuals across large outdoor scenes
- Prefer material-driven variation over duplicated meshes
- Need scene-wide control over wind, lighting response, and surface appearance
- Are comfortable configuring render pipelines and shader systems
Similar and Useful Alternatives
- Stylized Forest & Meadow Environments Bundle: A stylized nature environment suite that combines forest and meadow assets in one pack. It includes foliage, rocks, grass, flowers, and wind-responsive vegetation built for URP, letting you build lush outdoor scenes quickly
Differences: This bundle expands on Meadow Environment by including forest environments alongside meadows, offering more modular variety (trees, bushes, flowers) and URP-ready shaders.
- Fantasy Worlds – Forests, Meadows & Dungeons: A larger stylized world pack with forests, meadows, and dungeon areas, compatible with Built-in, URP and HDRP pipelines. It delivers hundreds of environment pieces (vegetation, props, rocks, foliage) and dynamic effects like wind and particles.
Differences: Fantasy Worlds goes beyond pure nature to include meadow, forest and dungeon elements, making it a more complete stylized world asset suite.
✨ Meadow Environment is now available on the
Unity Asset Store.
📘 Interested in building your own tools and shaders in Unity? Check out the
Unity Tool Development Bundle, which includes
Shaders & Procedural Shapes in Unity 6 and
Unity 6 Editor Tools Essentials.
Jettelly wishes you success in your professional career!
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