Godot 4.5: New update. New Features!
by Jettelly
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We do a quick overview of the new version and some of its new features!
We all know Godot, right? It’s one of the biggest free and open-source game engine, whose popularity has dramatically increased over the past few years in the game development community.

This engine has given us a lot of gems in the indie-games community, for example "Brotato" a title with over 25.000 positive reviews in general and even appears in titles such as the Nintendo Switch version for "Sonic Colors: Ultimate".  EA’s Battlefield 6 is also planning on using Godot as an editing tool for their Portal UGC platform.

Now, after a long-awaited time, Godot is back with their 4.5 version targeting improvements that expand what’s possible with the engine. Let’s take a closer look at the highlights!
New Features
As we know, Godot is already a complete engine, and with this new update it aims to improve the  game development experience:

  • Stencil Buffer Support: By writing an invisible shape into a special buffer and comparing it in the wall shader, you can reveal only the area around your character while keeping the rest hidden. (Read more)
  • New Screen Reader Function: Godot now includes screen reader support through AccessKit, making interfaces more accessible for visually impaired users and others who rely on assistive tools. (Read more)
  • Script Backtracing & Custom Loggers: New debugging tools improve error tracking in Godot. Script backtracing pinpoints where issues occur even in release builds, while custom loggers let you capture logs and create in-game bug reporting. (Read more)
  • Shader baker: Godot’s new shader baker pre-compiles shaders during export, cutting down startup times and reducing compilation stutters. Tests on Metal and D3D12 showed load times up to 20x faster in demo projects. (Read more)

  • Internationalization live preview: Godot now lets developers preview translations directly in the editor, making it easier to test and adjust user interfaces in multiple languages before release. (Read more)
  • Chunk Tilemap Physics: Godot’s TileMapLayer physics now merges cell shapes into larger collision bodies, reducing the “one tile, one body” overhead and improving performance in physics-heavy 2D scenes. (Read more)
There’s also lots of improvements to the development tools and the GCScript language, to be sure to check out the complete changelog! 

✨  For more details about the Godot 4.5 update, and download links, visit the official website.

👉 Are you curious about what’s possible with Godot? Take a look at the Godot Shaders Bible, our godot-based shader book. Currently in Early Access, it aims to be a complete guide  that takes you from the basics to advanced techniques.
🎥 Here’s a quick showcase of all the effects we’ve made so far for the book (some coming in the next update!).
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Copyright (c) 2017 Andrea Calabró

Godot Engine logo, screenshots and showcase are licensed under the Creative Commons Attribution 4.0 International license (CC BY 4.0 International):
https://creativecommons.org/licenses/by/4.0/
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