We do a quick overview of the new version and some of its new features!
We all know Godot, right? It’s one of the biggest free and open-source game engine, whose popularity has dramatically increased over the past few years in the game development community.
This engine has given us a lot of gems in the indie-games community, for example "Brotato" a title with over 25.000 positive reviews in general and even appears in titles such as the Nintendo Switch version for "Sonic Colors: Ultimate". EA’s Battlefield 6 is also planning on
using Godot as an editing tool for their Portal UGC platform.
Now, after a long-awaited time, Godot is back with their 4.5 version targeting improvements that expand what’s possible with the engine. Let’s take a closer look at the highlights!
As we know, Godot is already a complete engine, and with this new update it aims to improve the game development experience:
- Stencil Buffer Support: By writing an invisible shape into a special buffer and comparing it in the wall shader, you can reveal only the area around your character while keeping the rest hidden. (Read more)
There’s also lots of improvements to the development tools and the GCScript language, to be sure to check out the complete changelog!
✨ For more details about the Godot 4.5 update, and download links, visit the official
website.
👉 Are you curious about what’s possible with Godot? Take a look at the
Godot Shaders Bible, our godot-based shader book. Currently in Early Access, it aims to be a complete guide that takes you from the basics to advanced techniques.
🎥 Here’s a quick showcase of
all the effects we’ve made so far for the book (some coming in the next update!).