Limited Time Bundle, 54% OFF

Unity & Maya Skills Bundle

Get +650 pages of practical content covering Unity and Maya skills, from character rigging and customization to technical art workflows, all bundled at a special price!

Bundle
Fabrizio Espíndola, Joseph Hocking, Zeynep Fisher 3 eBooks
Who is this bundle for?
Technical artists who want to learn the shader language step by step, from beginner level to advanced.
2D and 3D devs wanting player-driven customization and advanced shader knowledge.
3D artists, riggers, and animators who want to bring automation and precision to their Maya workflows.
Note: The Unity Shaders Bible (2nd Edition) and The Technical Artist's Guide to Python in Maya are currently in development and will be published chapter by chapter. By purchasing now, you'll receive all future updates for free until the books are complete. (Learn more about our publishing process here).
Shaders. Character Customization. Automation with Python. Everything a technical artist needs to grow, in one package. Available at a special price for a limited time.

  • The Unity Shaders Bible (2nd Edition): Learn shaders step by step, from basics to advanced, improve your game's visuals in Unity, and become a technical artist.
  • Unity Character Customization: Modular 3D and Spine 2D: Master 3D and 2D character customization in Unity 6, including full support for Spine 2D workflows.
  • The Technical Artist's Guide to Python in Maya: A visual introduction to Python programming tools and automation, designed for Autodesk Maya users.

Content Included.
About the author.
Fabrizio Espíndola
Senior Technical Artist
Author of The Unity Shaders Bible and seasoned Senior Technical Artist and Programmer with over 11 years of expertise in the gaming industry.
Joseph Hocking
Senior 3D Programmer
Joseph Hocking is a software engineer who specializes in interactive media development. His career has spanned video games, simulations, and XR (VR/AR) apps. Most of that time was using technologies like C#/Unity and JavaScript/WebGL, but he's getting increasingly Godot-curious. He also writes learning materials like the book Unity in Action, and has taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
Zeynep Fisher
Technical Artist and 3D Animator
Zeynep is a Game Artist & Rigger experienced in mobile games. Her passion for improving 3D creative workflows led her to explore coding and develop custom tools that make art production more efficient and enjoyable. After starting her career in Istanbul, she moved to London a few years ago, where she currently teaches online rigging classes while specialising in Technical Art through her Master’s degree.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning.
Do the courses/eBooks include updates?
Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form, and you'll have access to any free updates within the same edition that may include fixes and small improvements.
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
Will I receive access to future new editions?
New editions of a book or course are considered separate products, and we may offer a discount to owners of the previous edition, at the discretion of the author and publisher.
- Skill level:
Beginner
Intermediate
- Language: English, Español
- Software: Unity 6 & Maya
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