We explore a tool called MeshBlend (by Tore Lervik) used to blend meshes more seamlessly in Unreal Engine 5
After 16 months in development, MeshBlend is finally here. Created by Tore Lervik, this Unreal Engine plugin makes combining meshes seamless and fully controllable. It is already being used in real projects like Subnautica 2, proving it works for both indie and AAA teams.
This plugin balances performance, visual fidelity, and workflow efficiency, making it ideal across a wide range of use cases:
- Games: Create smooth, natural transitions between assets without visible seams.
- Offline Rendering & Cinematics: Blend complex meshes for film-quality visuals.
- Virtual Production: Speed up on-set workflows with quick, high-quality mesh adjustments.
🎥 Here is an examples of the tool in action:
(you can see more examples
here)
Why It Stands Out:
- Easy to Use: Artist-friendly controls for quick setup.
- Performance First: Optimized to handle real-time scenarios without sacrificing visual quality.
- Versatility: If it is a mesh, MeshBlend can blend it.
MeshBlend runs as a post-process shader and supports Nanite, decals, and works smoothly with TAA, DLSS, FSR and other real-time rendering workflows. Whether you're blending terrain, hiding kitbash seams, or smoothing inner-mesh transitions, MeshBlend lets you do it all with zero geometry prep.