We're looking for new authors! Check out an overview of how we work.
Every great game-development book starts with a single idea! At Jettelly we are building a space where those ideas can turn into real books, written and released with the support of our team. Our goal for next year is to work with 30 authors who want to share their knowledge with readers from the game development community.
Why Publish with Jettelly
Jettelly provides editing, design, marketing, and global distribution while authors maintain full creative control and receive royalties significantly higher than those of traditional publishing. Our chapter-by-chapter publishing structure has been tested for years in our own books, which is why we apply the same method with our authors. This allows our readers to begin learning immediately and receive free lifetime updates as each new chapter is completed.
Meet Some of the Authors and Their Books
Meet some of the authors currently publishing with Jettelly and explore the projects they are working on.
An experienced Unity developer and educator, Harrison teaches how to extend the Unity Editor with custom inspectors, layouts, and GUIs to streamline production. The book is already available in early access and continues to expand through regular chapter updates.
Known for Unity in Action, Joseph is writing a hands-on guide to 3D and 2D character customization, data persistence, and in-game UI. About half of the planned content is already written, and early buyers receive each new chapter as it is completed.
Fabrizio Espindola - The Unity Shaders Bible / Shaders & Procedural Shapes in Unity 6 (And more)
Join the Next Generation of Jettelly Authors
What are you waiting for? Join Jettelly and let’s work together to create the next great book in game development. Submit your idea at our
Publish with Us page.