Fabric Decorator: Geometry Nodes-Based Fabric Detailing in Blender.
by Jettelly
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We take a look at a Blender Geometry Nodes modifier for adding procedural fabric details like stitches, sequins, and embroidery directly onto surfaces.
Adding surface-level details such as stitches, sequins, piping, or embroidery to garments is usually a manual and fragile process. These elements are often built using curves, duplicated meshes, or baked geometry, which makes iteration slow and adjustments difficult once the base garment changes.

Fabric Decorator is a Blender Geometry Nodes modifier created by Masoud Rezaei, the same artist behind Cloth Ripper. Instead of focusing on cloth simulation or damage, this tool targets a different stage of the workflow: decorating garments and surfaces with repeatable geometric details that stay editable.
What Fabric Decorator Does
Fabric Decorator is implemented as a Geometry Nodes modifier that instances and deforms objects directly onto a target surface. These instances can be driven by splines, points, or UV space, and they conform to the underlying geometry in real time.

The modifier is designed to let artists place and adjust decorative elements without committing to baked geometry early. Changes to spacing, scale, orientation, or source objects remain procedural as long as the modifier is active.

Supported decoration patterns include:

  • Sequins and scale-like patterns
  • Stitches, piping, and embroidery lines
  • Beads, pearls, gems, buttons, or custom meshes
  • Frills and ruffles built from repeated geometry

All of these are handled through instancing rather than mesh duplication.
Workflow Into Blender
Fabric Decorator operates entirely inside Blender’s Geometry Nodes system, which means:

  • No custom drawing tools are required
  • No separate editor or external dependencies
  • Decoration stays attached to the surface even if the base mesh changes

Details can be drawn or defined on a still frame or UV layout and then transferred onto the final geometry. This makes it suitable for workflows where the garment shape is still evolving but surface details need to be explored early.

Because everything runs through Geometry Nodes, the modifier respects Blender’s existing stack and can be reordered or combined with other procedural operations.

Working With Animated Geometry and Alembic

The modifier supports animated objects and Alembic caches. This allows Fabric Decorator to be used in shot-based workflows where garments are already animated or simulated.

In this context, the tool does not simulate cloth behavior itself. Instead, it decorates geometry that is already deforming, following the surface motion frame by frame. This makes it applicable to look-development and rendering stages rather than physical simulation.
Practical Use Cases
Fabric Decorator is most relevant in scenarios where surface detail needs to remain adjustable:

  • Fashion and garment visualization
  • Look development for stylized or high-detail clothing
  • Concept art where pattern iteration is frequent
  • Decorative props that rely on repeated surface elements

It is not intended to replace sculpting for unique hero details, nor does it function as a cloth simulation tool. Its role is narrower: procedural surface decoration that stays editable.

🎥 The author has shared a  series of tutorials showing how the tool works in practice:
Similar and Useful Alternatives
Simply Cloth: A Blender addon that streamlines cloth creation and simulation with pattern design, sewing presets, pinning, collision and fabric behaviour. It includes a large library of cloth patterns and lets you design garments with cloth physics directly inside Blender.

Differences:
Simply Cloth Studio focuses on cloth simulation and garment workflows (pattern sewing, physics) rather than surface decoration like sequins, stitches or scatter details on fabric. 

Decalify
: A Blender geometry nodes addon that lets you create and apply mesh-based decals and surface details such as labels, icons, or surface geometry accents on 3D models without manual texture painting.

Differences: Decalify generates surface decal details on meshes across various use cases, while Fabric Decorator is specialized for fabric-centric decoration (sequins, ruffles, embroidery). If you want general surface detailing beyond fabrics, Decalify is more flexible.

✨ Fabric Decorator is now available on ArtStation.

📘 Interested in creating your own Tools and Shaders? Check out the Godot Shaders & Blender Tools Bundle, which includes: Blender Tool Development Fundamentals and The Godot Shaders Bible.
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