Better Bend: A Geometry Nodes–Based Bend Tool for Blender.
by Jettelly
Published |
Share
We take a look at a Blender Geometry Nodes tool that adds viewport-controlled bending with precise control over where and how deformation happens.
Bending geometry in Blender is often handled through the Simple Deform modifier. While it works for basic cases, it becomes harder to control once you need precise deformation regions, predictable accumulation, or compatibility with Geometry Nodes workflows.

Better Bend is a Geometry Nodes–based tool by Nate Jolly that implements bending as a node group. The bend can be controlled directly in the viewport and integrated into existing Geometry Nodes setups, rather than being applied as a standalone modifier.
What Better Bend Does
Better Bend is provided as a Geometry Nodes node group that performs controlled bending on geometry. The deformation is driven through viewport gizmos, allowing the bend position, direction, and orientation to be adjusted visually instead of relying only on numeric inputs.

Because it is a node group, it can be inserted into existing Geometry Nodes graphs, applied to generated geometry, or reused across multiple objects without duplicating setups.

 The node group is limited to bending behavior and does not introduce additional modeling operations. 
Controlling the Bend Region
One of the main differences compared to Simple Deform is how the bend is applied across the mesh.

With Better Bend, the deformation does not have to affect the entire object uniformly. You can define:

  • Where the bend starts and ends
  • How the bend accumulates along the geometry
  • Whether sections beyond the bend straighten out or continue deforming

This makes it possible to bend only part of an object, apply gradual transitions, or keep certain areas unaffected, which is difficult to achieve with Simple Deform without additional helper objects or stacked modifiers.
Geometry Nodes Integration
Because Better Bend is built on Geometry Nodes:

  • The same bend setup can be reused across multiple objects
  • Collections can be brought into the node graph and deformed together
  • Generated geometry can be bent as part of a procedural chain

All control is handled through the node group and its viewport gizmos, without relying on empties or external controllers.
Typical Use Cases
Better Bend is most relevant in situations where controlled, repeatable bending is needed, such as:

  • Motion graphics and explainer-style animations
  • UI or interface-style visual elements
  • Product visualization with controlled curvature
  • Procedural setups where multiple objects share the same deformation logic
Similar and Useful Tools
Simple Bend Ex: Simple Bend Ex is an enhanced Blender addon that lets you procedurally bend mesh geometry with intuitive controls. You select faces to define the bend area and then adjust parameters like bend angle, axis, slicing and falloff directly in the viewport. It supports any orientation and can offset the bend location along the axis.

Differences: Simple Bend Ex focuses on basic geometry bending with direct selection and slicing control, whereas Better Bend uses a Geometry Nodes–based procedural setup with viewport gizmos for clean, repeatable deformation across objects.

Bender Add-on for Blender: Bender is a mesh bending addon that adds a bend gizmo and editable parameters to your mesh via a Geometry Nodes setup. You can apply multiple bends, control direction and falloff, and adjust the deformation non-destructively.

Differences: Bender provides multi-bend control and gizmo interaction for manual geometric deformations. Better Bend emphasizes predictable, clean deformation using Geometry Nodes and supports procedural reuse across multiple objects.

Better Bend is now available on Gumroad.

📘 Interested in creating your own Tools and Shaders? Check out the Godot Shaders & Blender Tools Bundle, which includes: Blender Tool Development Fundamentals and The Godot Shaders Bible.
Jettelly wishes you success in your professional career! Did you find an error? No worries! Write to us at [email protected], and we'll fix it!

Subscribe to our newsletter to stay up to date with our latest offers

© 2024 Jettelly. All rights reserved. Made with ❤️ in Toronto, Canada