The Godot Shaders Bible

Everything you need to know about shaders to enhance your game’s visuals.

  • Getting started with shaders in Godot
  • Understanding functions with code and nodes
  • VFX in 2D and 3D for production (including screen-space)
  • Advanced techniques, compute shaders, optimization and more
Coming Soon
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Difficulty:
Intermediate
Language: English, Spanish
Software: Godot
Note: This book is currently in development and will be published chapter by chapter starting in February 2025. If you buy the book now, you will receive all its updates for free until the book is completed. Part of the earnings will be used for the sponsorship of Godot Engine.

Unleash the full potential of your visual creativity in Godot with The Godot Shaders Bible!


Designed for both absolute beginners and seasoned developers, this comprehensive ~300-page guide demystifies shaders and visual effects from the ground up—no prior experience required. Learn the fundamentals of Godot’s shader language, master essential math concepts, and understand rendering pipelines in a beginner-friendly manner. You’ll progress from simple color tweaks and basic shapes to complex effects like water, stylized shading, and screen-space VFX. Dive into texture operations, vertex manipulation, outlines, particle systems, and even compute shaders, all with practical, step-by-step examples that mirror common game development scenarios.

The Godot Shaders Bible goes beyond generic documentation and matches the depth of the Unity Shaders Bible, providing unique insights, best practices, and performance optimization tips tailored for Godot 4. Explore both 2D and 3D effects, generate and deform meshes, utilize advanced techniques like HLSL-style matrix operations, and bring your artistic visions to life. Through accessible analogies, real-world case studies, and guidance on translating shader concepts from other engines, this book empowers you to confidently craft everything from subtle lighting adjustments to dynamic, cinematic VFX—elevating your art, your code, and your games.

Fabrizio Espindola
Senior Technical Artist at Rovio
Fabrizio Espindola is a seasoned Senior Technical Artist and Programmer with over 11 years of expertise in the gaming industry. Driven by a passion for empowering indie game developers, Fabrizio creates high-quality educational content that elevates the understanding of Technical Art across the community.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our books are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning, and some feature online updates or companion content for the latest industry practices.
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Yes, our courses include updates to ensure the content stays current with the latest tools and practices. Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form
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You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions.
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