Designed for both absolute beginners and seasoned developers, this in-progress project aims to deliver 360 pages on shaders—from the ground up—with no prior experience required. You will learn the fundamentals of Godot’s shader language, master essential math concepts, and gain a clear understanding of rendering pipelines in a beginner-friendly manner. You will progress from simple color tweaks and basic shapes to complex effects such as cloud simulation, stylized shading, and screen-space VFX (post-processing and UI). Dive into vertex manipulation, and even lighting models—all through practical, step-by-step examples that reflect real-world game development scenarios.