Concept Art for Stylized Games

Learn concept art and workflows to join game dev teams fast—ideal for game jams, indie projects, and real-world production.

  • Understand character design, worldbuilding, mockups, and interactions in game development.
  • Communicate your artistic vision effectively with writers, animators, and directors.
  • Avoid pitfalls and bottlenecks by applying a production-ready creative process.
Coming Soon
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Intermediate
English, Español
Photoshop, Krita, Clip Studio Paint, Procreate
First Edition
Who this is for.
Intermediate artists aiming to enter the game industry as concept artists.
Creatives looking to build practical, production-ready concept art skills.
Designers and developers seeking to streamline the creative process in their game projects.
Designed for intermediate artists ready to jump into the game industry, Concept Art for Stylized Games bridges the gap between artistic skill and real-world game development. As you explore the process of art and asset creation, you’ll learn to design characters, build stylized worlds, and create polished concept art that helps your team thrive under technical constraints — all while maintaining a consistent art direction. Under the guidance of Vincent Venoir, you’ll master workflows and techniques for collaborating with 3D modelers, writers, animators, and creative directors, while avoiding common pitfalls, bottlenecks, and design conflicts. You’ll also deepen your understanding of advanced topics such as moodboards, player interaction, environmental storytelling, interface design, and genre-specific problem-solving — all within the context of professional game development. With step-by-step guidance and an emphasis on efficiency and creative thinking, this video course prepares you to confidently contribute to indie teams, game jams, and game development projects of all sizes.
Note: The chapters, descriptions, and main topics listed below are provisional and may be added to, merged, or otherwise modified as the video course is being developed. We’ll update this list every time a new chapter is released.
Vincent Venoir
Concept Artist and Character Designer
Vincent is a 2D artist specializing in concept art, character design, and visual development for video games and animation. While character design is his main focus, he also works on environments, props, and game mockups. Over the years, he's led visual development for many prototypes tied to major IPs in the industry, and had the pleasure of working with companies like Gameloft, King, Hasbro, Boulder Media, SMG, Paladin, and Glitch.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning, and some feature online updates or companion content for the latest industry practices.
Do the courses/eBooks include updates?
Yes, our courses include updates to ensure the content stays current with the latest tools and practices. Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
How long will I have access to the eBooks/Courses after purchase?
You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
This course will be available soon
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