We take a look at GoZen, an open-source video editor built with the Godot engine and developed by Voylin. The project is currently in alpha, with a beta release planned soon.
GoZen by
Voylin aims to provide a focused, minimal video editing environment built on top of game engine technology. Instead of replicating the full feature set of traditional non-linear editors, it concentrates on a smaller, performance-oriented toolset designed to remain responsive and extensible.
Current State of the Project
The project is currently in alpha. This means functionality is actively changing, and users should expect incomplete features and possible instability. According to the developer, the beta release is approaching as core systems reach a more usable state.
Development progress has been shared publicly through videos and repository updates, giving insight into both new features and technical refactors as they happen.
Editing Interface and Workflow
GoZen’s interface is structured around a traditional timeline-based workflow:
- A media pool for organizing imported assets
- A central playback viewport
- An effects panel
- A timeline with audio metering
The UI is intentionally minimal, avoiding dense panels or complex configuration layers. The goal appears to be keeping interaction straightforward while still supporting common editing tasks.
Effects System and Rendering
One of the main areas under active development is the effects system. Effects are implemented using compute shaders and are designed to be modular. The intention is to allow users to create and integrate custom effects without modifying core editor code.
The rendering pipeline has also seen structural changes. The timeline rendering was reworked to improve performance when navigating large projects, particularly when zooming and managing many clips.
Contribution and Community
GoZen is developed openly, and contributions are welcome. Users can report bugs, suggest features, or submit code through the project’s repository. The developer also maintains a Discord server for discussion and support.
Localization is another open area, with contributors encouraged to help translate the editor into additional languages.
GoZen may be of interest to users who:
- Want to experiment with a Godot-based editing workflow
- Prefer a minimal editor over feature-heavy NLEs
- Are comfortable working with early-stage software
- Are interested in contributing to an open-source video editor
GoZen is available as an open-source project, with builds and source code accessible through
GitHub.
Similar and Useful Alternatives
AT+VideoClip (Unity Community Tool): A community-made Unity project/tool that lets you
record and edit video clips inside the Unity Editor, build timeline-like sequences, and export edited video.
Differences: AT+VideoClip is more like a simple Unity-based
in-editor video capture and clip assembler. GoZen is specifically built as a Godot-native video editor plugin, whereas AT+VideoClip is a community tool that
fills a similar gap in Unity rather than being a polished, generalized plugin.
Unreal Engine Sequencer: Unreal’s built-in
multi-track editor for cinematics, camera cuts, animation and audio, used for timeline-based cinematic creation inside the Unreal Editor.
Differences: While Sequencer is a full cinematic/timeline editor for game scenes and camera animations inside Unreal, it is not a general-purpose video editor like GoZen. It excels in creating in-engine cinematics and exporting cinematic sequences, ideal for trailers or cutscenes. GoZen is more akin to a simple video editor inside Godot.
✨ GoZen's alpha is currently available on the official website.
📘
Interested in creating your own Tools and Shaders? Check out the
Godot Shaders & Blender Tools Bundle, which includes: Blender Tool Development Fundamentals and The Godot Shaders Bible.