Godot 4.7 is still in development, but latest snapshots already show a few improvements, with updates across rendering, UI, and the editor.
Not so long ago,
Godot 4.6 was released, it came with a lot of changes and improvements on the well-known open source engine. Since then, development hasn’t stopped, and there are already four snapshots available for version 4.7. But
what does this update actually bring?
To answer that, we need to take a quick look at what the key points of this new update are.
One of the new additions is VirtualJoystick, a system now integrated into Godot for touch-based joystick controls on mobile. In the past, this had to be implemented manually or through addons to achieve a similar result.
DrawableTexture is another important addition. It allows drawing directly onto textures without relying on complex APIs. This makes it easier to implement things like runtime painting, dynamic effects, or even in-game tools.
Vulkan ray tracing groundwork is also introduced. While it’s not usable as a full feature yet, it starts the internal foundation for future ray tracing support in Godot.
In this snapshot, we can observe some changes, smaller but not less important, more focused on improving fluidity in certain areas, for example with the addition of copy/paste for entire sections in the inspector.
You no longer have to copy properties one by one. You can copy full blocks of settings.
Monospaced fonts in the UI for code: the editor now uses a different font for things like methods, properties, and signals. It’s a small change, but it makes things easier to read.
On the animation side, you can now collapse track groups. This makes larger animation projects easier to manage.
You can now move, rotate, or scale UI elements without breaking the container layout. This is especially useful when you are working on UI animations.
In this snapshot, they started by presenting a new search bar to PopupMenu, making it easier to navigate long lists of options.
Nearest-neighbor scaling is now available for 3D viewports. It avoids blur when working with low resolutions or pixel-art visuals, keeping edges sharp.
In this latest snapshot, drag-and-drop in Tree has been updated. You can now see where an item will be placed before dropping it.
Those are some of the main changes and additions in this new coming version of Godot. There’s still more to check, so it’s worth
taking a look at the snapshots yourself.
Interested in learning more?
If you’re interested in learning how shaders work in Godot,
The Godot Shaders Bundle includes a book and two practical tutorials focused on real-time graphics techniques.
Jettelly wishes you success in your professional career!
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