# Excerpt from the full code
[SerializeField, Range(0, 1)]
private float dissolveAmount = 0f;
public float DissolveAmount
{
get { return dissolveAmount; }
private set
{
dissolveAmount = value;
UpdateDissolveAmount();
}
}
private void OnValidate()
{
UpdateDissolveAmount();
}
private void UpdateDissolveAmount()
{
// Set the dissolve amount for all materials based on the effect state
foreach (var material in _materials)
{
material.SetFloat("Dissolve Amount", dissolveAmount);
}
// Set the dissolve amount for the visual effect if it exists
_visualEffect?.SetFloat("Dissolve Amount", dissolveAmount);
}
. . .
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