Nicholas Galvez is a programmer and indie game developer with a Computer Science degree from the University of Cambridge. His dissertation compares several procedural terrain generation algorithms, each implemented in Godot using compute shaders. He has been building games as a hobby for six years, with experience in all domains of game development including tool programming and computer graphics. For the last two years he has been developing primarily in Godot, where he created and released his first commercial title, Cadence, on Steam to only positive reviews.