Karigami is experimenting with a game where some magic may be possible from the start, if you can figure out how to cast it. The project is still in early stages.
Karigami wanted the kind of magic they had seen in stories to be something they could explore themselves: manipulating elements like in
Avatar, or travelling and finding useful spells like in
Frieren.
Their game, currently called AVELTUNER, is an attempt to build that feeling around studying and experimenting with magic.
Some spells might be possible almost from the start. What holds you back is not knowing how to cast them yet. For now, Karigami is testing individual spells and interactions while working out the rules that could connect them.
(The video above shows early experiments, not the finished magic system.)
Karigami does not want learning a spell to mean receiving an ability that never changes.
By example, take a water orb: it might have a basic form, but what if you could change how it holds its shape, how it moves or how it reacts to other magic? Learning the orb would give you a place to start experimenting.
The hope is that spells will share enough rules for one discovery to suggest another. If you understand why something works, you should be able to try that idea in a new situation. Karigami is still testing how much freedom those rules can support.
Ideas from the community are part of that process. Requests to create a field of flowers reinforced Karigami's interest in magic that does more than fight.
Someone also suggested shaping water to see through fog. That reminded Karigami of a visual effect they had noticed in the prototype, and they are considering whether it could become a mechanic.
Karigami has design documents already made, but expects plenty to change as they try things and share the results. You can follow those experiments here:
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