The Unity Shaders Bible, Second Edition is a comprehensive guide to shader development in Unity 6, designed for game developers, technical artists, and artists who want to learn how modern shaders work. Following a beginner-friendly, linear learning path, the book takes you from the fundamentals of Shader Graph, HLSL, and ShaderLab to more advanced topics such as lighting models, procedural texturing, vertex animation, ray marching, compute shaders, and the math behind real-time graphics. No previous shader experience is required.
More than just a collection of shader examples, the book focuses on helping you understand how and why shaders work. Every chapter builds upon the previous one, combining clear explanations with practical exercises and production-ready examples so you can confidently create your own shaders and visual effects for Unity projects.
Your purchase also includes a downloadable Unity 6 project containing all the shaders, source code, textures, models, and visual effects featured throughout the book. Every example is fully editable, allowing you to study how each technique works and adapt it to your own projects. The Unity Shaders Bible is available in both English and Spanish.