Designed for aspiring designers and game professionals alike, Game Design in Practice is a hands-on guide to mastering the ideation stage — the critical first phase where game concepts take shape. Drawing on real-world experience from mobile and indie game development, this book demystifies the creative chaos of concept generation, team brainstorming, and early prototyping. You’ll start by exploring the nature of entertainment and what players truly seek, then learn how to connect core experiences with meaningful gameplay ideas beyond traditional genre thinking. From crafting playable artifacts to aligning your team through concept documents, this book offers practical frameworks and techniques for turning ideas into structured prototypes. You’ll also discover how to pitch and sell your vision effectively through briefs, pitch decks, and early demos. Whether you’re building your first concept or refining your ideation process, this book equips you with the tools to lead game design from spark to substance.