Creating a Stylized Fire effect in Godot.
by Vicente C.
Published |
641
Share
Godot developer Loop_Box shared the simple shader behind this stylized flamethrower fire effect.
Good-looking fire often looks much more complicated than it really is.

For this flamethrower turret, developer Loop_Box did not build a new shader from scratch. They reused a stylized smoke shader they had made earlier in Godot and just adjusted a few parameters to make it behave like fire.
The effect starts by scrolling a Voronoi noise texture across the particle mesh. As the UVs move, the flame keeps changing shape without needing different meshes or animations.
As the particle changes, the visible part of the mesh gets smaller. Loop_Box uses the particle's lifetime as the alpha cutoff.

The particle also changes color over time. A gradient texture controls the transition from almost white to orange and finally red.
The smoke effect uses the same shader. The main differences are a longer particle lifetime and a different color gradient that goes from red to black.

According to Loop_Box, that is the whole trick. The flamethrower reuses the same shader with a few tweaked parameters.
If you want to learn more, the links will be right below.

Want to learn Godot shaders and VFX? ✨
Our Godot All About VFX Bundle covers shaders, particles, and VFX for 2D, UI, and 3D games with step-by-step examples. Over 600 pages of content!
Jettelly wishes you success in your professional career! Did you find an error? No worries! Write to us at [email protected], and we'll fix it!

Subscribe to our newsletter to stay up to date with our latest offers

© 2026 Jettelly Inc. All rights reserved. Made with ❤️ in Toronto, Canada